This felt like a nice closing chapter to me. My personal favourite was the one where you have to build forts to take control of a British trade route. All in all there is a lot of great, standalone scenraions here. I also remember thinking Kuechler (the Hessian commander) was a Circle member but it would seem that storyline was dropped completely in favour of something much more historical. ![]() I thought it hilarious to just leave George on the other side and have Nathaniel and the militia go accross and raze the Hessian camps. For one scenario, your first objective is "Cross the Delaware" with George Washington. As a non-american myself, this feels a bit too on-the-nose sometimes. This to me feels like the developers saw the backlash from the vanilla campaigns being to fictional, and so Nathaniel's campaign is mostly him fighting in several famous battles from the American Revolution. The whole John+Kaneynke's sidter (can't remember her name) was explored in the Ice campaign, and they end up with a kid. I am doing these in the order of the Black family. This scenario really belnded the fictional Circle story with the real historical events the most elegantly. The backdrop of the seven year's war is also a good one to play around with the mercenaries, and the fact that we get to meet George Washington. The final level on this one is probably the hardest, since there is so much going on and the Russians keep swarming you. They are basicaly Germany that can also train musketeers. John Black's mercenaries have the best unit selection as well imo. The fact that you play as a mercenary company makes a lot of sense story-wise as to why you can be fighting with the French for one scenario and the British for the next. The New England aesthetic is a personal favourite of mine, and John+Kaneynke are fun heroes to play with. This was my favourite of the Black family campaigns. John are a bit boring and simple, but that might be the point since the period is set in the discovery/colonial age. The unit selection for the Knights of St. The final level is one of the harder ones, but great fun. ![]() We are discovering the New World and its dangers with him. Once Morgan comes to the new world, I feel like this scenario really captures the exploration feel of the game. Once all 3 teams up for the final level it feels pretty awesome. Morgan is a strong character as well, and the surrounding cast with Lizzie the Pirate and Sahin the Falcon works well. The starting levels on Malta get a bit tutorial-y at times, but they implement a lot of 'mechanics' that we see later (defend missions, freeing units from stockades, etc.). Spoilers if you care about that stuff!Īdressing the issue most people have with this game's campaigns: I did not mind the fantastical elements in this one. ![]() Feel free to drop readig his post, but I figured if anyone wanted to discuss what they felt about the Age of Empires III campaigns this would be a good place to do it. I have had so much spare time that I managed to play through all the campaigns in the game, and decided to write down my thoughts on each campaign.
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